Here is a list of all the GW2 jumping puzzles in Guild Wars 2 with videotutorials and instructions on how to complete each of the puzzles.
There are 42 jumping puzzles in GW2 granting 44 achievements under theJumping Puzzles section of your achievement window. Jumping puzzles varyin jump difficulty and length. I highly recommend that players start outwith the easy ones and work their way up. This will eliminate some ofthe headaches and make the puzzles a lot more enjoyable. Here is mypersonal recommended order of progression based on my experience (yours may differ)
Super easy ones – jumping puzzle 101
- Professor Portmatt’s Lab (Bloodtide Coast – no jumping involved)
- Under New Management (Southsun Cove – takes less than a minute to complete)
- Urmaug’s Secret (Lion’s Arch – safe environment to practice rock jumping)
- Shaman’s Rookery (Wayfarer Foothills – teaches you about dodging circles )
- King Jalis’ Refuge (Snowden Drifts)
- Behem Gauntlet (Blazeridge Steppes – teaches you about jumping down)
- Spelunker’s Delve (Caledon Forest – good puzzle to get hang of jumping)
- Demongrub Pits (Queensdale – some basic jumping involved but quite a few mobs in the final room)
- Crimson Plateau (Diessa Plateau)
- Buried Achieves (Cursed Shore, more of a climbing rather than jumping puzzle)
Mini Dunge/Jumping puzzle hybrid (bring friends)
- Forsaken Fortune (Dredgehaunt Cliffs)
- Vexa’s Lab (Fireheart Rise)
Fairly easy ones – may take a few tries
- Loreclaw Expanse (Plains of Ashford – trap dodging 101)
- Grenrich Gamble (Diessa Plateau – a few weird jumps)
- Wall Breach Blitz (Diessa Plateau – standard jumping puzzle, also required for vista/skill point)
- Collapsed Observatory (Kessex Hills – confusing at first until you know where to go. Some tricky jumps)
- Pig Iron Quarry (Fireheart Rise – Conqueror your fear of heights!)
- Vizier’s Tower (Straits of Devastation – required to get the vista/skill point).
- Conundrum Cubed (Mount Maelstrom – takes a bit of jumps to get used to this cubed environment)
- Tribulation Rift Scaffolding (Dredgehaunt Cliffs – required to get vista, a few tricky jumps).
- Hexfoundry Unhinged (Sparkfly Fens – no hard jumps once you know what to do)
- Hidden Garden (Mount Maelstrom – jumps are not hard but if you die for whatever reason, you need to revive outside)
Medium difficulty – Best to do them once you get a few jumps under your belt
- Troll’s End (Lion’s Arch – very annoying for tall races – i.e. Norn/Charr due to low ceiling)
- Branded Mine (Fields of Ruin – some jumps are a bit difficult, high chance of dying if you miss a jump)
- Craze’s Folly (Blazeridge Steppes – a bit long and some difficult jumps)
- Chaos Crystal Cavern ( Iron Marches- a bit of RNG dependent)
- Swashbucker’s Cove (Gendarran Fields – need to fight through quite a bit of mobs)
- Fawcett’s Bounty/Revenge (Harathi Hinterlands – lots of mobs to fight through, some hard jumps)
- Morgan’s Leap and Dark Reverie (Caledon Forest – failing Dark Reverie forces you to repeat Morgans’ Leap)
- Griffonrook Run (Lornar’s Pass – puzzle is not too bad if you don’t do it with the bomb)
- Only Zuhl (Timberline Falls – quite a bit of trash and traps)
- Shattered Ice Ruins (Frostgorge Sound – annoying trash)
- Antre of Adjournment (Malchor’s Leap – some tricky jumps)
- Coddler’s Cove (Timberline Falls – tricky jumps, maybe take a lot of tries but thankfully short puzzle)
- Tribulation Caverns (Dredgehaunt Cliffs – if you die, you need to repeat Tribulation Rift Scaffolding)
Lengthy/Elaborate puzzles (prepare to have some time invested)
- Not so Secret (Gendarran Fields – Mistakes can be quite fatal and force you to start over)
- Weyandt’s Revenge (Lion’s Arch- has a few parts but not too bad in terms of jumping)
- Obsidian Sanctum (Eternal Battlegrounds – very long puzzle, some difficult jumps, risk of grief from enemy players)
- Sapphire/Garnet/Emerald Sanctum (Borderlands – shorter and easier than Obsidian Sanctum but still risk for grief)
- Goemm’s Lab (Metrica Province – long puzzle with a few tricky bits)
- Scavenger’s Chasm (Malchor’s Leap – very long puzzle, Easter Egg hunt)
- Skipping Stones (Southsun Cove – a bit difficult but there is a shortcut that allow you to skip the annoying parts)
Timed Challenges
- Spekk’s Lab (Caledon Forest – platforms only exist for a short duration after you activate them but has checkpoints)
- Griffonrook Run w/ bomb (Lornar’s Pass – can be pretty annoying if you try it bomb but not required for achievement).
Holiday Specials
Jump Puzzle | Zone | Difficulty |
---|---|---|
Mad King’s Clock Tower | Mad King’s Labyrinth | Hard, Halloween 2012 exclusive |
Winter Wonderland | Winter Wonderland | Medium to Hard, Wintersday 2012 Special |
Southsun Cove
Jump Puzzle | Zone | Difficulty |
---|---|---|
Under New Management | SE of Southsun Cove | Super Easy |
Skipping Stones | NW of Southsun Cove | Hard, shortcut no longer works |
Lion’s Arch/WVW
Jump Puzzle | Zone | Difficulty |
---|---|---|
Troll’s End | Lion’s Arch (Trader’s Forum) | Medium to Hard (for taller races) |
Urmaug’s Secret | Lion’s Arch (NE corner) | Easy |
Weyandt’s Revenge | Lion’s Arch (SE corner) | Medium to Hard |
Obsidian Sanctum | Eternal Battleground Keeps | Medium to Hard (long) |
Sapphire, Garnet, Emerald Sanctum | Borderlands Map | Medium |
Ascalon
Jump Puzzle | Zone | Location | Difficulty |
---|---|---|---|
Loreclaw Expanse | Plains of Ashford | SE corner, Loreclaw Expanse | Easy to Med (annoying traps) |
Crimson Plateau | Diessa Plateau | South, north of Breached Wall | Easy |
Grendich Gamble | Diessa Plateau | Middle, Blasted Moors | Easy |
Wall Breach Blitz | Diessa Plateau | South, part of Breached Wall Vista | Easy |
Branded Mine | Fields of Ruin | NW corner, south of Varim’s Run | Medium |
Behem Gauntlet | Blazeridge Steppes | East end, Behem Gauntlet | Very Easy |
Craze’s Folly | Blazeridge Steppes | NE corner, Terra Carorunda | Easy to Medium |
Chaos Crystal Cavern | Iron Marches | SW corner, Old Piken Ruins Waypoint | Easy to Medium |
Pig Iron Quarry | Fireheart Rise | SE portion, Pig Iron Mine | Easy to Medium |
Vexa’s Lab | Fireheart Rse | East of Keeper’s Sanctum | Mini dungeon/JP bybrid |
Kryta
Jump Puzzle | Zone | Location | Difficulty |
---|---|---|---|
Demongrub Pits | Queensdale | SE corner | Easy (Chest room hard to solo) |
Collapsed Observatory | Kessex Hlls | South, Cereboth Canyon | Easy |
Not so Secret | Gendarran Fields | Broadhollow Waypoint | Hard |
Swashbuckler’s Cove | Gendarran Fields | SE corner | Medium (bring a friend) |
Harathi Hinterlands | NW corner, east of Feral Dens | Medium (bring a friend) | |
Professor Portmatt’s Lab | Bloodtide Coast | West, near Sorrowful Sound (Underwater) | No jumping involved. |
Maguuma Jungle
Jump Puzzle | Zone | Location | Difficulty |
---|---|---|---|
Morgan’s Leap | Caledon Forest | SE corner, Morgan’s Spiral | Easy to Medium |
Dark Reverie | Caeldon Forest | SE corner, Morgan’s Spiral | Medium to hard (bring a friend) |
Spekk’s Laboratory | Caeldon Forest | West end, Sandycove Beach | Medium (timed jumps) |
Spelunker’s Delve | Caeldon Forest | SE corner, Sleive’s Inlet | Easy |
Goemm’s Lab | Metrica Province | East end, south of Cuatl Waypoint | Medium to Hard |
Hexfoundry Unhinged | Sparkfly Fens | SE corner | Easy to Medium |
Conundrum Cubed | Mount Maelstrom | NW corner, Govoran’s Waypoint | Easy to medium |
Hidden Garden | Mount Maelstrom | 4 access points within zone | Easy to medium |
Shiverpeak Mountains
Jump Puzzle | Zone | Location | Difficulty |
---|---|---|---|
Shaman’s Rookery | Wayfarer Foothills | West end, Osenfold Shear | Easy |
King Jalis’s Refuge | Snowden Drifts | East end, near NE corner | Easy |
Griffonrook Run | Lornar’s Pass | West end, near False Lake | Medium to Hard (if chest) |
Forsaken Fortune | Dredgehaunt Cliffs | NW corner | Mini dungeon/JP hybrid |
Tribulation Rift Scaffolding | Dredgehaunt Cliffs | SW corner (behind Vista) | Easy to Medium |
Tribulation Caverns | Dredgehaunt Cliffs | Cavern after Tribulation Rift | Medium |
Coddler’s Cove | Timberline Falls | SE corner, Okarinoo Waypoint. | Medium to Hard |
Only Zuhl | Timberline Falls | NE, Foundation 86 Waypoint | Easy to Medium |
Shattered Ice Ruins | Frostgorge Sound | North, Shattered Ice Floe | Easy to Medium (lots of trash) |
Ruins of Orr
Puzzle | Zone | Location | Difficulty |
---|---|---|---|
Vizier’s Tower | Straits of Devastation | South end, part of Vista | Easy |
Antre of Adjournment | Malchor’s Leap | South end, east of Valley of Lyss | Easy to Medium |
Scavenger’s Chasm | Malchor’s Leap | South end, east of Valley of Lyss | Hard (lengthy) |
Buried Archives | Cursed Shore | SW corner, extension of Vista | Easy, chest hard to get |
Archived Disqus comments
Anthony K. Lee, Ph.D.
Are any of these puzzles “Cool” or “Fun”?
Crixus
Some are cool or fun, some are frustrating.
Lunartic
also, if ur doing the Weyandt’s Revenge, make sure u dont just portaway. There is a pirate merchant nearby that sells some lv40 loots,good for appearance.
Raven
I’d say. same your karma for lv80 gears :p
raven
oops. save..
adamsbja
That isn’t anywhere NEAR all of them.
Olga Holdsworth
These are the jumping puzzles that count towards the Explorerachievement; he’s not referring to the Vistas.
adamsbja
When I posted there were only about ten listed.
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